\DTLnewdb{armour-stunts}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{Requires\ no\ special\ training\ to\ don\ and\ use.\ Unless\ this\ \Stunt\ is\ purchased,\ the\ armour\ is\ Military-grade.}
\DTLnewdbentry{armour-stunts}{name}{Civilian}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{Easily\ shifts\ with\ the\ wearer,\ allowing\ greater\ mobility.\ \stat{Agility\ Mod}\ increases\ by\ 1.\ Can\ only\ be\ ta\-ken\ once.}
\DTLnewdbentry{armour-stunts}{name}{Flexible}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{3}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{Made\ of\ a\ lightweight\ material,\ increasing\ \stat{Agility\ Mod}\ by\ 1.\ Can\ only\ be\ taken\ once.}
\DTLnewdbentry{armour-stunts}{name}{Lightweight}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{1}
\DTLnewdbentry{armour-stunts}{tl}{T-1}
\DTLnewdbentry{armour-stunts}{desc}{Acts\ as\ a\ pressure\ suit,\ carrying\ its\ own\ supply\ of\ oxygen\ and\ power\ for\ heat\ and\ communication.}
\DTLnewdbentry{armour-stunts}{name}{Pressure\newline{}Suit}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{4}
\DTLnewdbentry{armour-stunts}{tl}{T1}
\DTLnewdbentry{armour-stunts}{desc}{This\ armour\ is\ powered.\ Power\ suit\ (PS)\ stunts\ may\ be\ purchased.\ \skill{Stamina}\ checks\ made\ by\ the\ wearer\ are\ made\ at\ +2\ (this\ does\ not\ confer\ any\ changes\ to\ the\ \Health\ stress\ track).\ Armour\ acquires\ the\ \aspect{Out\ of\ Juice}\ aspect.}
\DTLnewdbentry{armour-stunts}{name}{Power~Suit}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{No\ -2\ \skill{Agility}\ penalty\ for\ wearing\ this\ armour.}
\DTLnewdbentry{armour-stunts}{name}{(PS)~Servos}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{\skill{Alertness}\ rolls\ are\ increased\ by\ 1\ while\ wearing\ this\ armour.\ \skill{Alertness}\ is\ considered\ increased\ for\ the\ purposes\ of\ combat\ order\ selection\ and\ similar\ checks.\ Can\ be\ taken\ multiple\ times.}
\DTLnewdbentry{armour-stunts}{name}{(PS)~Sensors}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{Wearer\ receives\ +1\ to\ \stat{Harm}\ when\ \skill{Brawling}\ in\ this\ armour.\ \skill{Brawling}\ also\ does\ \Health\ damage\ rather\ than\ \Composure\ damage\ unless\ the\ wearer\ decides\ otherwise.\ Can\ be\ taken\ multiple\ times.}
\DTLnewdbentry{armour-stunts}{name}{(PS)~Crushing\newline{}fists}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{1}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{Wearer\ receives\ +1\ to\ \stat{Penetration}\ when\ \skill{Brawling}\ in\ this\ armour.\ \skill{Brawling}\ also\ does\ \Health\ damage\ rather\ than\ \Composure\ damage\ unless\ the\ wearer\ decides\ otherwise.\ Can\ be\ taken\ multiple\ times.}
\DTLnewdbentry{armour-stunts}{name}{(PS)~Armoured\newline{}penetrators}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{Does\ not\ have\ the\ \aspect{Out\ of\ juice}\ transfer\ aspect.}
\DTLnewdbentry{armour-stunts}{name}{(PS)~Long~range}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{3}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{Limited\ flight\ capabilities.\ Wearer\ gains\ +2\ to\ any\ \skill{Agility}\ checks\ for\ the\ purpose\ of\ movement\ and\ has\ no\ maximum\ movement\ rate.}
\DTLnewdbentry{armour-stunts}{name}{(PS)~Jump~jets}
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{bp}{1}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{This\ armour\ has\ some\ special\ feature\ not\ covered\ here\ that\ is\ modeled\ by\ applying\ an\ \Aspect\ to\ the\ wearer.\ This\ \Aspect\  can\ be\ tagged\ in\ addition\ to\ the\ allowed\ character\ \Aspect\  invoke\ as\ it\ remains,\ technically,\ on\ the\ armour.}
\DTLnewdbentry{armour-stunts}{name}{Transfer\newline{}Aspect}
